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       The Game of Buddhism
    Buddhist
  practice is a game because its parameters are limited, selected, biased and
  part fictional (i.e. the experimental field is mightily reduced (hence incomplete),
  skewed towards a particular outcome and made rational by a fictional physics
  and metaphysics) and its goal pointless (read: empty), save for the mightily
  distressed (hence concentrated) or deeply entranced (for instance via the jhanas
  or continuous satipatthana) few who want to end liviing (therefore
  dying).   The Buddhist
  game, and there are now 84000 (meaning: a large number) variants of that game
  on offer, is simple to understand.   1.    
  The Buddhist
  game is played to end distress (Pali: dukkha, elsewhere translated as
  suffering, pain, anxiety, unpleasantness and so on). The ending of distress,
  hence the goal of the game, is circumscribed with the very ambiguous, hence fuzzy metaphor nirvana (meaning: gone out,
  extinguished or quenched like a fire).  2.    
  Ending of
  distress (=
  nirvana) is achieved by ending life. That’s because, according
  to the Buddha, life ends in death and death, preceded by sickness and old
  age, is distressing. Consequently, when life, the stressor, ends, death and
  the distress it causes, end.   The Buddhist
  game is played at two intensities, namely @ 100% and at-less-than-100%. The
  two modes are expediently described as the ‘Professional
  Version’
  and the ‘Home Version’. The homeless itinerant beggar (read: Buddhist monks =
  bikkhu, called ‘noble’ by the Buddha), plays the Professional Version,
  that as to say, he plays @100% (i.e. absolutely), 24 hours per day and to its
  absolute goal, namely the complete ending of distress resulting from the
  complete shut-down (without rebirth = restart) of his life.*  He is offered the metaphysical carrot (not
  proven to exist) of ‘no rebirth’, therefore of no ‘re-death’ (Pali: amata)
  and the distress of dying. Some consumer oriented Buddhist variations of the
  Great Vehicle promise that the ending of life (= death) results in bliss,
  indeed of entry to The Land of Bliss. They provide no evidence that such a
  land exists, but promising it is good for business.   The ‘Home Version’ played by the sedentary householder (and whose
  lifestyle is repeatedly called vulgar and low by the Buddha, hence suggested
  as ignoble) is played @-less-than-100% and part-time. He plays to suit his
  needs, that is to say, to reduce (read: relax = cool) his everyday distress
  to a manageable level. In order to reduce his distress he reduces (i.e. shuts
  down) the friction (hence heat) causing drivers of life that result in his
  distress, and which according to the Buddha are ‘greed (i.e. desire), hatred
  and stupidity.’ The householder is promised the reward (= carrot) of a less
  stressful rebirth (not proven to happen, save in this life).   Again, the
  layperson plays the Buddhist game of attaining ‘the ending of distress’ (= nirvana) by shutting down his
  life (= death) generating (read: birthing) functions, namely greed, hatred
  and passion (or delusion). By shutting down (or burning out = extinguishing)
  selected functions voluntarily he enhances his capacity to survive in the
  wider world with reduced distress. Such selective shutting down (i.e.
  relaxation) of the drivers of life results in the development of
  self-restraint, dispassion and friendliness, the Buddhist core values,
  causing appeasement.   Playing the
  Buddhist ‘Home
  Version’
  game results in lower interpersonal and personal friction (hence stress),
  that person becoming ‘cooler’, i.e. more socially compatible (because less
  ego driven), that is to say, more domesticated. The drop-out who (today)
  plays the ‘Professional
  Version’ of
  the Buddhist game full time becomes a harmless, asocial psychotic living
  rough out of a cardboard box or, if he plays at just less than 100%, an
  almost absent minded (from this world) scholar in an Oriental department at a
  university or spaced out guru in a meditation (read: stress reduction)
  asylum.   * … The completely asocial
  Hinayana dropout strives to end his distress by ending his life (= decay
  towards death). The partially asocial Mahayana dropout, to wit, the
  bodhisattva (= awakened being), strives to end the lives (= deaths) ‘of all
  sentient beings’. In short, the latter serve to remove all sentient life from
  the universe, i.e. to end life as we know it, thereafter ending what’s left
  of his person.       Topics Index
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